The report published by Market Research Future (MRFR) projects that the global virtual reality in gaming market is marked to exhibit remarkable expansion at a CAGR of 30.5% during the assessment period of 2017-2023 and reach the valuation of USD 14.6 Bn by the end of the review period.The market is enduring an exacting period with its robust growth coming to an abrupt halt in light of the COVID-19 pandemic. MRFR report on market highlights the future prediction and the growth alternatives that can be created.
Segmental Analysis
The global market for virtual reality in gaming is segmented on the basis of hardware, software, and compatibility. Based on hardware, the global virtual reality in gaming market has been segmented into devices, glasses, gloves, headsets, and others. Based on compatibility, the global virtual reality in gaming market has been segmented into MMOs, smartphones, casual web games, box Pc, tablets, consoles, and others.
Key Players
The prime players profiled by Market Research Future (MRFR) that are operating in [FURL=https://www.marketresearchfuture.com/reports/virtual-reality-gaming-market-2967]Virtual Reality in Gaming Market Covid 19[/FURL] are Electronic Arts Inc (the U.S.), Google (the U.S.), Newzoo (Netherlands), HTC Corporation (Taiwan), Oculus VR, LLC (the U.S.), Kaneva (the U.S.), Samsung (South Korea), Sony Corporation ( Japan), ZEISS International (Germany), LEAP MOTION, INC. (the U.S.), VirZOOM, Inc (the U.S.) and others.
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