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Virtual Reality in Gaming Market - Size, Share, Competitive Analysis, Statistics, Regional Analysis
Virtual Reality in Gaming Market Research Report Forecast till 2023

Virtual Reality in Gaming, 10/01/2020 - Overview:

The VR in gaming market has been studied by Market Research Future (MRFR) analysts on the basis of factors that are impacting the outcome. Among these factors, the inclusion of AI, high-tech gaming devices, competition among market players, a surge in disposable income, the impact of a three-dimensional environment, and others are expected to bolster the market growth. The prediction also shows that the VR in gaming market could easily fetch USD 14.6 billion valuation with a CAGR of 30.5% during the forecast period of 2018 to 2023.

Competitive Landscape:

The global market report on Virtual Reality in Gaming Market includes a proper study of companies like Newzoo (Netherlands), Electronic Arts Inc (U.S.), Google (U.S.), Oculus VR, LLC (U.S.), HTC Corporation (Taiwan), Sony Corporation (Japan), Kaneva (U.S.), SAMSUNG (South Korea), LEAP MOTION, INC. (U.S.), ZEISS International (Germany), VirZOOM, Inc (U.S.), and others. MRFR analysts have included their latest tactical moves in the report to get a better analysis of various dynamics and how trends are impacting the outcomes.

Industry News:

In August 2020, Intel Labs launched the new technique, Free View Synthesis, which is a result of research works that were going on for a long in the lab. This tool will allow the user to take source images from an environment, for instance like vide recorded while the user was on a trip somewhere and then reconstruct a rendition of that environment from that video using ‘photorealistic’ 3D. The system is expected to become very popular among game-makers who are trying to get close to reality as possible in terms of design. For gamers, this will make games more realistic and fun.

In September 2020, Minecraft announced that they would launch a PlayStation VR format and the upgrade will be free. The company had not released an exact date for the launch but experts believe that this would be a great hit among users as Minecraft has not lost its popularity since its inception. The company declared that they are still polishing the game to make it as perfect as possible.

During the COVID-19 crisis, a surge in diverse kinds of infotainment happened and the gaming industry has witnessed a significant rise. This is a good sign for the VR in gaming market as it would help in expansion plans.

About Market Research Future:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.




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