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Virtual Reality Industry Size, Share, Growth and Forecast to 2027
Virtual Reality Market Research Report: By Component (Hardware and Software), By Device Type (Head-Mounted Displays, Gesture Tracking Device)

BriefingWire.com, 2/10/2021 - Market Highlights

Market Research Future (MRFR), in its latest study on the global Virtual Reality Market 2020, reveals multiple factors that determine dynamics of the market in the review period. A detailed study of the impact of COVID 19 on the virtual reality market is explained in the report. As per MRFR analysis, the Virtual Reality Market can rise at 37.4% CAGR across the forecast period 2017–2027. The Virtual Reality Market value can touch USD 101.2 Bn by 2027.

The rise of the demand for virtual reality system in the expanding IT sector can support the rise of the virtual reality market in the years to come. The surge in the adoption of virtual reality technology across numerous enterprises across the globe can impel the expansion of the market in the years ahead. The presence of reputed developers of virtual reality solutions can bolster the expansion of the market in the years to come. The rapid expansion of the virtual reality market can also be attributed to increasing demand for VR applications in the field of gaming, consumer electronics, and entertainment industries.

Segmentation:

The segment analysis of the global [FURL=https://www.marketresearchfuture.com/reports/virtual-reality-market-916 /]virtual reality industry[/FURL] is done by technology, component, device type, and vertical.

The component based segments of the virtual reality market are hardware and software. The hardware sub-segments are displays, semiconductor components, and sensors. The software sub-segments are cloud based and software development kits. The growing application of virtual reality software can support the expansion of the market in the near future.

The device type based segments of the virtual reality market are projectors & display walls, head-mounted displays, 3D cameras, and gesture tracking devices. The rise in the need for head-mounted displays can support the expansion of the virtual reality market.

The technology based segments of the virtual reality market are semi-immersive, non-immersive, and fully immersive. The increase in the application of semi-immersive virtual reality market can promote the expansion of the market in the years to come.

The vertical based segments of the virtual reality market are healthcare, consumer electronics, and commercial, aerospace & defense, industrial, and other. The increase in demand for virtual reality solutions in the consumer electronics can generate high revenue for the market.

Browse Complete Report @ [FURL]https://www.marketresearchfuture.com/reports/virtual-reality-market-916/[/FURL]

 
 
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